![]() In addition, Stamina-boosting Equipment is recommended as the boss is highly mobile and you may find yourself using a lot of Stamina chasing it down. As with many endgame bosses, Weapons, Incantations, and Spirit Ashes capable of inflicting Black Flame are highly recommended as they deal damage over time based on the boss' maximum HP. This boss is NOT optional, as it is the final fight of the game, appearing immediately upon defeating Radagon of the Golden Order. It was sent to the Lands Between through a golden star long before the events of the game. You can do this irrespective of if there was a pre-existing storm or not.Elden Beast is a Boss in Elden Ring. This Elden Ring Elden Beast Guide features boss locations, tips, strategies and videos on how to defeat the Elden Beast easily, as well as boss stats and lore for the Elden Beast.Įlden Beast is the true form of the Elden Ring, acting as the vassal of the Greater Will, and is found in the Elden Throne. Given that a lighting leader travels at 61 km/s and the return stroke at 27,800 km/s the lighting will take about 15 milliseconds to make the journey - well within the 6 second round. So yes you can do exactly what you want - move up to 3000 feet and keep calling lighting from your pet cloud that is 3000 feet away. Yes, the target must be within 120 feet of you and have a clear path to the cloud Is there a restriction on the location of where the spell caster can call lightning down from when the lightning is called down from a natural storm in stormy weather? I think that in the case of this spell it is the cloud, rather than you, that must have the clear path. To target something, you must have a clear path to it, radius, you can move as far away from the storm as you Yes ![]() And this tweet (apart from the fact that the range is misquoted) indicates that the range is measured from you - not your storm As a follow-up, as long as you can see a target within that 60 ft. "in this way again" means that range is still a factor. Range, unless the spell’s description says otherwise. Once a spell is cast, its effects aren’t limited by its The target of a spell must be within the spell’s range. Turns until the spell ends, you can use your action to callĭown lightning in this way again, targeting the same ![]() A bolt of lightning flashes down from the When you cast the spell, choose a point you can see So the answer to your question is the same in both cases. If there is already a cloud 100 feet above your head you get that one (and the extra damage) if not, you create one. If any of you encountered this in Adventure League play during the Elemental Evil season, rulings on that point during AL are of interest and would be useful in answers to this question.įirst of all, there is nothing in the spell description that suggests that "control over the existing storm instead of creating a new one" does anything other than subvert rather than create the same "storm cloud" described in the first paragraph. Is there a restriction where the spell caster can call lightning down from, when the lightning is called down from a natural storm in stormy weather? (Be wary of angry Druids! You can run, but you'll only die tired!) The "above the spell caster's head" criteria suggests that the spell caster can move up to 3000' (ten minutes at ten turns per minute, base movement speed of 30) and call down lightning from anywhere in range each turn as long as the spell caster remains under the natural storm cloud. Natural storms range in size from a small cell to a very large storm that stretches across many miles. (And so on for ten minutes or until spell concentration ends). As each turn passes, the caster is not constrained by location and could do this: The spell is cast and down comes the first stroke of lightning. There's a storm cloud already there because we have stormy weather. Under such conditions, the spell’s damage increases by 1d10. If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. ![]() The rules don't constrain the spell caster to standing in place while concentrating on the spell while she calls down lighting. The tweet is a terse dev ruling that the conjured storm cloud stays in the spot where it was created (the rules don't specify that) and does not move with the spell caster. You can call down lightning once per turn on any target within range(120'). In the first there is no natural storm to get lightning from, so the spell caster conjures one with modest dimensions: a 10' tall cylinder with a radius of 60' that begins 100' above the head of the spell caster. Based on this question, and a tweet from Mike Mearls in this answer: how flexible is the second form of call lightning for the spell caster?Ĭall Lightning has two forms. ![]()
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